![Fade Fade](http://cdn.valofessor.gg/img/d/characters/latest/92/DADE69B4-4F5A-8528-247B-219E5A1FACD6_small.png)
Fade
![Initiator Initiator](http://cdn.valofessor.gg/img/d/character-roles/latest/full/1B47567F-8F7B-444B-AAE3-B0C634622D10.png)
Details
Q - Seize
EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.
E - Haunt
EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.
C - Prowler
EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and Nearsight the enemy on impact.
X - Nightfall
EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.
![Fade Fade](http://cdn.valofessor.gg/img/d/characters/latest/full/DADE69B4-4F5A-8528-247B-219E5A1FACD6_full.png)