Bind has teleporters that can take you quickly from the A site to the B site and vice versa.
Because of the ability to take teleporters, you should not over rotate too fast. Many times enemies will fake a site and quickly hit the other site, so rotating too early can be a bad idea.
Cypher is considered one of the best sentinels for Bind. Enemies are forced to push between 4 small choke points, making his tripwires and cages some of the most powerful utilities on the map.
Flashes are very strong for entering sites and defending them due to the way the map is designed. If you are going against a flash agent, it's important to have one player play anti flash in case you get blind.
Avoid 5 man rushing a site too often. It's much better to do 3-2 splits because of the map design. If you 5 man rush one choke, enemies can hide at the other choke and potentially pinch you.
Retaking B site is harder than A site. To retake, make sure your team smokes off Hookah and you flash out of CT before retaking the bombsite.